Showing posts with label whodunit. Show all posts
Showing posts with label whodunit. Show all posts

Sunday, July 17, 2016

Fatal Encryption Back in Ebook Format!

Last month I reissued one of my favourite mysteries, Fatal Encryption, as an ebook, using Draft 2 Digital (which was quite user friendly). The book was published in 2008 and I still sell print copies locally. I’d thought about letting this one go out of print, but as it turns out the topic of computer hacking is more timely than ever. I knew hacking incidents would increase over the years, but I had no idea by how much!

Of my seven published novels, this is the one that incorporates scenes of Port Moody, where I’ve lived for nearly thirty years. With the extension of the SkyTrain (our above rail transit system), now just a five minute walk from my house and the enormous number of construction that’s happening in this city, I’m really glad to have captured certain sites back then. The Port Moody I’d be writing about today is quite different.

After much debating with myself and consulting with colleagues about price point, I’ve decided to set the book at $1.99 US. Time will tell if this was a good idea or not.

If you like whodunits with a bit of romance and humor than try FATAL ENCRYPTION at any of the links listed below, and thank you!

Blurb Promo:

Dressed as Kermit the Frog on Halloween, unemployed Alex Bellamy wonders where his life went wrong. It could be worse. A few miles away, Zachary Ternoway is stabbed to death at his front door. In need of cash, Alex agrees to help catch a computer hacker at McKinleys’ Department Store. But things turn serious when the hacker threatens to permanently encrypt the store’s data and torch the building unless ten million dollars is handed over fast. Alex knows there’s a connection between the murder and the extortionist, yet time’s running out. People are questioning his competency, and a killer’s threatening his life.



Thursday, February 16, 2012

Why Whodunit Did It

I’m collaborating with several other Second Wind Publishing authors to write a series of novels online. The first novel is about the death of a little girl. Her body was found in the desert outside a bedroom community that once had been a working ranch, hence the name of the series, Rubicon Ranch.

Collaboration is a bit of an over-statement. Rubicon Ranch is more of a cross between a round robin or campfire tale, with each author taking turns adding to the story, and a role-playing game. We each create and control a POV character, show who s/he is, what relationship s/he has with the deceased, and why s/he might want him dead.

I have it easy --- my character, Melanie Gray, is a photographer/writer who wanders the desert taking photos for the coffee table books she used to write with her dead husband. (He wasn’t dead when they were working together, of course.) He died in a one-car accident while texting his mistress, though there are suspicious circumstances leading investigators to think that perhaps he was killed. Melanie has a talent for finding strange things in the desert, such as the child’s body stuffed in an abandoned television console in the first book, and the scattered body parts that will be found in the second book. This is all that leads the sheriff to suspect her.

The other characters, however, have to simultaneously prove that they are the murderer, yet also have a plausible explanation for why they acted guilty if they weren’t the murderer. (That’s because we don’t know whodunit until all the end of the book. So not only do readers of the ongoing story not know who the villain is, neither do we.)

In the first book, the authors solved the problem of simultaneously setting their characters up to be murderers while allowing for the possibility that they were innocent by giving their characters psychological or physiological problems, such as sleepwalking, to keep the characters themselves from knowing if they were the killer.

In the second book that we are in the process of organizing, there is no way the killer can be unaware of having killed the victim. Even if by chance the character killed in some sort of fugue state, the character will still be faced with a dead body, which he or she will cut in small pieces and distribute around the desert. So not only do the authors have to show that their characters are capable of the act, they have to show why their characters might have killed and why their characters might have mutilated the body.

So how do you write a character from a strict third person limited point of view, from inside the character’s head, proving that your character is the killer, while at the same time giving yourself an out if the character turns out to be innocent?

Well . . . If your character has killed before, you can have him/her worrying about if the sheriff will find out what s/he did, without being specific as to which crime s/he is wondering about. You can have your character act guilty --- perhaps desperately trying to cover something up. You can have him/her try to pin the murder on someone else, offering assistance to the sheriff, which would make your character seem guilty, but in the end (if your character is not the killer) have an alternate explanation. You can be hiding something in your house that can be construed as your having Morris's body that you're cutting up bit by bit. I'm sure you can come up with better ideas than these, but you get the idea.

I’m looking forward to seeing what the other authors come up with.

Meantime, if you haven’t checked out Rubicon Ranch, and wish do so, click here: Rubicon Ranch.

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Pat Bertram is the author of Light Bringer, More Deaths Than One, A Spark of Heavenly Fire, and Daughter Am I. All Bertram’s books are available both in print and in ebook format. You can get them online at Second Wind Publishing, Amazon, B&N and Smashwords. At Smashwords, the books are available in all ebook formats including palm reading devices, and you can download the first 20-30% free!